help
help > RE: physical space to voxel space (i,j,k)
Oct 18, 2012 01:10 AM | Philip Cook
RE: physical space to voxel space (i,j,k)
You're right, I just committed a fix for this in r1105.
The seed points in the matrix were being written with zero origin and identity transform. So the voxel index would b seed.x / xVoxelDim - 0.5, etc, and then you'd transform to physical space using the header transformation index.
The seed points should now be in the correct physical space.
The seed points in the matrix were being written with zero origin and identity transform. So the voxel index would b seed.x / xVoxelDim - 0.5, etc, and then you'd transform to physical space using the header transformation index.
The seed points should now be in the correct physical space.
Threaded View
Title | Author | Date |
---|---|---|
Birkan Tunc | Oct 17, 2012 | |
Philip Cook | Oct 17, 2012 | |
Birkan Tunc | Oct 17, 2012 | |
Philip Cook | Oct 17, 2012 | |
Birkan Tunc | Oct 18, 2012 | |
Philip Cook | Oct 18, 2012 | |
Birkan Tunc | Oct 18, 2012 | |
Philip Cook | Oct 18, 2012 | |
Birkan Tunc | Oct 18, 2012 | |