help > RE: physical space to voxel space (i,j,k)
Oct 18, 2012  01:10 AM | Philip Cook
RE: physical space to voxel space (i,j,k)
You're right, I just committed a fix for this in r1105.

The seed points in the matrix were being written with zero origin and identity transform. So the voxel index would b seed.x / xVoxelDim - 0.5, etc, and then you'd transform to physical space using the header transformation index.

The seed points should now be in the correct physical space.

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TitleAuthorDate
Birkan Tunc Oct 17, 2012
Philip Cook Oct 17, 2012
Birkan Tunc Oct 17, 2012
Philip Cook Oct 17, 2012
Birkan Tunc Oct 18, 2012
RE: physical space to voxel space (i,j,k)
Philip Cook Oct 18, 2012
Birkan Tunc Oct 18, 2012
Philip Cook Oct 18, 2012
Birkan Tunc Oct 18, 2012