Notes:
This is a major release of V3D.
Now V3D supports 3D curve drawing from an image directly! See
details below.
For different Mac 32/64bit, Windows 32/64bit, and Linux 32/64bit
versions, see a few notes:
* Mac
o Mac Pro (Maci) with Leopard/Snow Leopard OS (Mac OS 10.5/10.6),
32bit (On Leopard, 32bit runs faster than the 64bit version)
o Mac Pro (Maci) with Leopard/Snow Leopard OS (Mac OS 10.5/10.6),
64bit (Due to some 64-bit QT problems in event handling, on some
machines sometimes the keyboard input in the tri-view window may be
blocked if a 3D viewer has not been launched, - open a 3D viewer
and return to the tri-view may fix the problem)
o We no longer support older Mac OS X versions (e.g. Tiger, OS X
10.4) or G4/G5 CPUs. You can download the older versions of V3D,
e.g. v2.452, that support them. (see V3D official site links
http:/penglab.janelia.org/pro/v3d).
* Windows
o Windows XP/Vista/7, 32bit (generated using MinGW 32bit compiler)
o Windows 7, 64bit (generated using VC 2008 compiler and may be
less stable than the above 32bit version)
* Linux
o Linux Redhat and Fedora 64-bit
o Linux Ubuntu (9.1) 64-bit
o Linux Ubuntu (10.04) 32-bit
o To run each of the above Linux releases, you will need to follow
the respective step-by-step instructions in the respective README
file (after you unzip the package) to ensure you have the library
files set up correctly. If you still have a problem, you either
have some missing system library files or have incompatibility of
the Linux versions. For the former, you can run the “ldd v3d”
command in the V3D folder to determine which library file(s) are
missing, and then figure out some ways to install these system
files (e.g. in Ubuntu, use the apt-get command). For the latter
case, you will need to ensure you have an appropriate Linux version
(either by upgrading or some other ways).
* Plugin example source code v0.92
o source codes v0.92 for all platforms (Read the README in the
zipped file for instructions) After compiling a new plugin, just
put it into the "plugins" folder of the V3D program folder.
Changes:
V3D 2.466, V3D-Neuron 2.0, Plugin Interface 0.92
Change log (May 15, 2010): A major release of V3D that now includes
the V3D-Neuron 2.0 (alpha) tracing. V3D-Neuron 2.0 includes a 3D
paint-and-trace function that lets a user trace very complicated
structure and proofread it immediately. Combined with the
graph-augmented deformable model and shortest-path merging
algorithms in V3D-Neuron 1.0 (see v2.451 release note below and the
respective papers), V3D-Neuron 2.0 in principle can trace any
complicated morphological structure of a neuron (or other fibrous
structures) within a reasonably short time. The 3D
paint-and-tracing function is built upon a one-stroke-drawing for a
3D curve, an important extension to the 3D pinpointing functions of
V3D. V3D-Neuron 2.0 can automatically connect individual 3D curves
if their end-points are close to another curve, thus complete the
neuron reconstruction. Also note that this novel 3D curve drawing
function can be used to profile the image voxel intensity along any
3D trajectory a user can see in the 3D space. Therefore this
version of V3D lets a user directly produce quantitative
measurement along any 3D [curved] path in the 3D space. For demos,
watch movies at the Tutorial Movies page.
This release also includes 10 updated plugins, including for
example
1. conversion a 4D stack to 5D time series (and vice versa),
2. fast (linear-time) image distance transform in both 2D and 3D,
3. demo programs of the single-image and multi-image plugin
interfaces, etc.
The source codes of these plugins can be downloaded below as well.
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